Goodbye Massively

So yeah, there was a post recently in the MMO blogosphere that basically trashed Massively. I guess they’re entitled to their opinion, but it didn’t make any sense to me. I liked Massively for the exact reason that this other blog trashed them: They didn’t take themselves too seriously. I always felt like there were human beings behind their articles and podcasts. Real people doing the best they could with clearly limited resources in a super fast-paced environment.

What Does Buy-to-Play Really Say About An MMO?

ESO* is going Buy-to-Play. Yay! I’m looking forward to playing it again. (Holy jeez those guys make awesome cinematics. I wonder how much of a AAA studio’s game development budget goes into those.) But philosophically speaking, I wonder what the Buy-to-Play model says about an MMO. After having experienced it in GW2, B2P seems to imply something that’s not a very good thing. The game company seems to be saying, “Here’s our persistent world game, but there’s really only about a month or two of fresh gameplay for you to look at, and we’re probably not going to update it very much, so don’t make any long-term plans to stay in our game.

Hello MassivelyOP

I knew they’d be back. :) The web site isn’t live yet but it’s going in my feed reader the second it does. I was really honored to see my page mentioned on the last Massively post. Thanks guys! Reading over all of the finale posts on Massively this past week reminded me of something I forgot to mention in my earlier post, which was that all of the contributors are really top-notch writers, too.

Something Witty Like: SOE’s New Daybreak

Breaking News! (Not.) SOE is turning into Daybreak. I don’t read as much doom and gloom into this news as SynCaine does, but if Daybreak intends to take a more cross-platform stance, it could mean EverQuest Next will end up a lot more controller-friendly than we PC MMORPG gamers might like. You can already sense it with Landmark actually. You’ve got a left button ability and a right button ability and that’s about it.

GW2 – Heart of Thorns Initial Reactions

I’m pretty sure I will buy the GW2 expansion Heart of Thorns, however I’m not sure it will hold my attention for very long since it appears there is not going to be anything new to do for existing endgame characters except collect more achievements. Masteries. “We’re reimagining progression with our new Mastery system.” I’ll need to see this before I can make a final judgment on it, but initially it sounds like more grinding, to be honest.

February Status Report

Perhaps if I update my blog more often, it will inspire me to do more writing, so that I’ll have more to talk about in my blog. So… As February begins, I’m still working on my post-apocalyptic novel that I started in NaNoWriMo 2014. I’m up to about 70,000 words, so you can probably figure out that I’m not writing very fast-typically I only put down about 500 words a night, somewhere around four a five nights out of a week.

Massively Overpowered Kickstarter

Just boosting the signal. Massively Overpowered Kickstarter Page{.green-dark} I feel like I’m sounding like a total fanboy but I think they’re doing this exactly right. Ie. Kickstarter for initial funding followed by Patreon for ongoing funding. (I mean, short of going to another corporate sponsor, that is.) They clearly aren’t joking around here. Although I do kind of wish they would use some of that Kickstarter money to hire another logo artist…

Crowfall Sounds Like A PvP MMO

I’ve been interested in the dribble of Crowfall information that has been coming out over the last weeks. I liked the art style, and the initial bits on character creation looked interesting. That is until they started in with The Hunger Week. Now it’s starting to lose me. I’m on board with the idea of a periodic “reset.” I actually like the idea of starting over now and then, but then I’m sort of an altoholic, so it fits my playing style.

How To Survive (A Game, Not A Guide)

In January, I went through a phase where I wanted to play some survival-type games. Perhaps I was inspired by the news that H1Z1 rushed itself out the door too soon came to Steam Early Access. I already had TUG and Don’t Starve, but they never really grabbed me. (I keep hoping TUG will improve.) I have a bunch of these kinds of games on my Steam wishlist, but as I’m sure you know, 99% of them are still Early Access (including TUG), so I tried to find something else.

Things I Do And Don’t Buy

Bio Break had a great post a while back: Six ways that MMOs can get me to spend money on them. Being the shameless copycat that I am, here are some things I will happily buy in an MMO, roughly in order of priority. More Inventory Space. Shuffling my inventory slots around is not a fun gameplay element for me, so buying inventory and/or bank slots is usually one of the first things I buy.

The Forest, A Visual Feast

In January, I went through a phase where I wanted to play some survival-type games. I’ve been intrigued by The Forest ever since I first saw it show up on Steam, but I generally try to resist buying Early Access games, particularly from unknown sources. Until one day when I was bored out of my mind with my current games and wanted to look at something new. And hey, it was only $15.

Daybreak Firings

I wanted to believe SOE being bought out might be-well, if not good news, then at least not bad news. But now I guess it’s okay to officially start with the doom and gloom over Daybreak. I hope everyone affected by these layoffs finds another place soon. (I’m going through my own job placement stress right now so I feel for anyone with any uncertainty about their job.) While this news doesn’t affect me personally the way it does others-I don’t have the nostalgia for EverQuest that most people do (I was an Asheron’s Call guy and hardly ever played EQ)-based on the dour mood around the blogosphere it’s easy to see that this is a tremendous blow to the spirit of the genre.

Improving Screenshot Technology

Dear MMO Developers: Sometimes I want to take screenshots. Almost all of you are really great at providing a “take screenshot” key. Most of you even put it in the proper place, which is the “Print Screen” key if you don’t know. (Why some of you still insist on forcing us to use F12 or F9 or F10 or even F11 still boggles my mind, but I can let that slide.

State of Decay Is A-OK

In January, I went through a phase where I wanted to play some survival-type games. The first game I pulled out was State of Decay, which I already had on Steam. I’m probably the last person to discover this, but State of Decay is pretty cool. I had played it before, somewhere back when it first came to the PC I think, but it didn’t really “click” with me the first time.

WoW – My Favorite Addons

I started this post in November 2014, and TAGN’s recent post on addons reminded me that it was still sitting in Drafts. So I thought I would finally post it. Addons are a fact of life when you play World of Warcraft. You can play without them (I’ve done it), and most of the gameplay basics are there, but Blizzard has consistently refused to put in any of the quality-of-life enhancements that we are all used to from every single other MMO released in the past ten years.

Three Times The Controversy

There have been three controversies in the blogosphere lately that I haven’t had a chance to comment on. (Well, three that I know of, at least-I’m sure there are more floating around.) I don’t particularly like to be controversial on this blog but I did want to at least voice my opinions. Twitter and MMO Gypsy made me aware of a Rock, Paper, Shotgun interview with Peter Molyneux that made the rounds of the blogosphere.

Storybricks and The Nature Of The Internet

More alarming news about SOE/Daybreak/EQNext. Speaking as a gamer, even if EQNext had launched with the Storybricks AI (and I use the term “AI” loosely) included, it almost certainly wouldn’t have been as impressive as it sounded (see this demo), and it probably would have ended up being a non-factor in the game like that UO “artificial life” thingy. I’ve been very skeptical of SOE’s claims of “emergent behavior” ever since they first started talking about it.

Crowfall And Much Rambling On Game Types

A number of people are questioning whether Crowfall is asking for enough money to make their game. I don’t really care about that. (But I think they know what they’re doing.) My main worry is that they’re making an MMO that I won’t like. And they know it. I suspect that’s why they are crowdfunding like this: Real investors wouldn’t support making a game intentionally targeted at a small niche market that doesn’t include mostly-casual PvE players.

Progression Report – February

I think I’ll make this a “thing” and do a monthly progress report of all the MMOs I’m playing. I started running a time tracking program* called ManicTime so I can actually record precisely how much I’ve played every game now. FFXIV (22 hrs)**. I unlocked most of the new 2.5 dungeons and World of Darkness, however I haven’t actually gone into any of them yet. (To this day I’ve only done one level 50 dungeon-Amdapor Keep for the Relic quest.

Banished From MMOs For A Bit

Most of my time lately has been spent playing Banished, which is a city builder game that I picked up on a Steam sale for $6. This might be the best $6 I’ve ever spent on a game. I love this game. Historically, I am terrible at city builder games and usually give up on them quickly because it’s no fun to watch people starve to death. (That’s how my cities usually end up.

Liebster Award Saga Continues

Thanks for the nomination j3w3l! I find these things kind of silly, but I guess it would be rude not to participate in the phenomenon that has taken over the MMO blogosphere lately. I’m such a perfectionist though it’s taken forever to put this together. :) Eleven quick facts about me: I’ve self-published a book on Amazon and sold over three copies. I used to write music and record songs in a home studio.

February Status, Part 2

My last post was a “February Status” but it was posted at the beginning of February, so in reality it was more of a “January Status.” It’s now the beginning of March (sort of), so this writing update will actually cover February. As of now my manuscript from November is over 80,000 words, and Scrivener says I wrote nearly 12,000 words in February. Not great, but better than nothing. A couple of interesting story twists occurred in February: 1) I killed off a character that was no longer doing anything interesting, and 2) I came up with a new idea for an interesting group of people to encounter in the post-apocalyptic wilderness.

The Line Between Hand-Crafted And Random

Syp generated some conversation and controversy by posting a somewhat strongly-worded post against procedurally-generated worlds, but I think he’s absolutely correct: If a developer tries to cut corners by substituting a computer-generated world in place of what should have been a hand-crafted world, it probably won’t be fun. I’m not sure which game he was talking about, but it might have been Crowfall or H1Z1, both of which embrace procedurally-generated worlds and claim to be MMORPGs.

Low-Energy Gaming

Real life’s been kicking me in the teeth lately-I’m adjusting to a new work role/schedule and of course there was the annoying end of Daylight Savings. So my MMO gaming (and writing, and overall mental attitude, and almost everything else) has suffered. Oddly enough I’ve landed on Path of Exile as a mental tonic, a game which I had previously rejected as uninteresting all the way back in its nearly-perpetual beta.

ESO Unlimited Arrives

ESO Unchained or Unlimited or whatever looks pretty good to me. I patched up and logged in for a few minutes to check it out. Six pets seems like a rather small selection. The cash shop is very unobtrusive-about the same as GW2-but it’s also very empty… I didn’t see anything I might be tempted to buy, like for example, the only thing I really wanted-more inventory space. Also, the 800 crowns I was given wasn’t enough to buy much of anything but health potions or maybe a pet.