Crowfall And Much Rambling On Game Types
A number of people are questioning whether Crowfall is asking for enough money to make their game. I don’t really care about that. (But I think they know what they’re doing.) My main worry is that they’re making an MMO that I won’t like. And they know it. I suspect that’s why they are crowdfunding like this: Real investors wouldn’t support making a game intentionally targeted at a small niche market that doesn’t include mostly-casual PvE players.
A number of people are questioning whether Crowfall is asking for enough money to make their game. I don’t really care about that. (But I think they know what they’re doing.)
My main worry is that they’re making an MMO that I won’t like. And they know it. I suspect that’s why they are crowdfunding like this: Real investors wouldn’t support making a game intentionally targeted at a small niche market that doesn’t include mostly-casual PvE players.
But let’s get this out of the way first: I love that somebody is making a new MMO. Even if it isn’t made for me. I hope Crowfall gets made and it’s successful. (Let’s face it-it will get made, even if the Kickstarter fails, which it won’t, because they’ve almost made their goal already they easily made their goal, which I’m sure they knew they would.)
We Need A New Acronym
Why won’t I like it? Crowfall doesn’t sound like the kind of game that I think of when I think of an MMO. It sounds like another game that’s trying to redefine MMO as “any multiplayer game that saves your progress on cloud servers.”
I will now commence some tangential rambling unrelated to Crowfall.
Maybe MMO has always been defined like that. But I wish we could settle on a word or acronym to describe what used to be an MMO-i.e. the big three of EverQuest, Asheron’s Call, and Ultima Online back in 1999. Otherwise known as the games that created the genre.
For me, those kinds of games were built around concepts like exploration and imagination and adventure and story. So when I hear someone say they are making a new “MMO,” that is what I think-that they will be providing something that will spark my imagination and give me a place to explore. (Yes, I score high on the Bartle “exploration” scale.) To me, the lineage of such games goes back to the likes of Dungeons of Daggorath, Dungeon Master, Bard’s Tale, and the Ultima series. (And of course, every pen and paper role-playing game ever.)
Maybe “CRPG” is the word I need to adopt instead of “MMO,” although that implies old single-player games to me. Maybe “MMCRPG.” Ha! That’s better. (I just found a reference to “MMCRPG” in a 1999 Usenet post talking about Asheron’s Call.) Or maybe something totally weird like… ACEQUO! In honor of “the founding fathers.” (Pronounced ACE-Kwo.)
Crowfall Is Not For Explorers
Anyway, back to the point, Crowfall may be an MMO but it isn’t an “ACEQUO.”
Crowfall is being built around (in the words of the Kickstarter) “allies, enemies, empires, betrayal, risk, and conquest.” This is my main problem with Crowfall. I would enjoy a good story that includes those things, but I don’t particularly want to actually experience them. (That’s what “real life” is for.) Crowfall wants to be a Game of Thrones simulator, which I suppose is why people are also calling it a fantasy version of EVE-I don’t know much about the EVE “endgame,” but I gather that competition between corporations is a big thing there. (Possibly the only thing.)
Whatever the case, it’s pretty clear that attacking others and/or defending against attacks is the primary gameplay of Crowfall, and while I can enjoy that in short bursts or “matches,” it doesn’t appeal to me in a long-form “trench warfare” campaign that lasts for months.
Is Crowfall Going To Be Like Planetside 2??
Something else struck me when thinking about Crowfall. They use the tag line, “Eternal Heroes, Dying Worlds.” That idea seems fundamentally similar to modern progression shooters that I most recently experienced in Planetside 2. In modern shooters, you play in “campaigns” to gain experience and unlock more powerful weapons and stuff. The only difference between a shooter and what Crowfall is describing is that they are using fantasy weapons (and a third-person view) instead of guns.
One last thought I had about Crowfall is this: Why are they putting in character progression at all? They compare the game to Risk a lot in their pitch, but a strategy game like Risk requires no characters whatsoever. Why not make everyone equal so the game is actually about the strategy and not about who has the best character? (A question I ask myself quite a lot in MMO PvP games.)
Anyway those are some of the reasons why I’m not donating to Crowfall and it probably won’t be my main game if it ever comes out. It’s the kind of game that I might play for a couple of weeks just to see what everyone is talking about, then never play it again. (Like, say, Planetside 2, and also the vast majority of the games on my Steam list.)
But who knows. It’s still early. If they ever release a free demo or somebody starts streaming it I will definitely check it out to see if there’s anything in it for me. I do like the art style.
P.S. I wonder if playing Crowfall will be similar to WvW in GW2, or Cyrodiil in ESO.