Overwatch Snap Judgments

I finally have a chance to talk a bit about Overwatch, which I played for roughly an hour or two during the open beta. My first impression was horrible, because I played it on a Sunday night, which is usually my least favorite time of the week, considering that it’s the time when I’m forced to face the reality of going back to work the next day. Last week was a particularly onerous week because it was my last one on the dying project, so I was anticipating a horrendous week of panic and anxiety from me and everyone else who would be left behind after I’m gone.

I finally have a chance to talk a bit about Overwatch, which I played for roughly an hour or two during the open beta.

My first impression was horrible, because I played it on a Sunday night, which is usually my least favorite time of the week, considering that it’s the time when I’m forced to face the reality of going back to work the next day. Last week was a particularly onerous week because it was my last one on the dying project, so I was anticipating a horrendous week of panic and anxiety from me and everyone else who would be left behind after I’m gone.

The point is that there were no circumstances in which I would have enjoyed Overwatch or any other game when I played Sunday night. And indeed, I did not like it when I first played it. I found it too cute and every character annoyed me in some way. As far as gameplay, all of the worst aspects of FPS “advancements” over the years are all right there, easily accessible-snipers, grenade spam, insta-kills. Basically, in the modern shooter, all the emphasis is on killing other people without any regard to whether you live or die. In the old days, there was value in staying alive because the longer you stayed alive, the more ammo and powerups you collected and thus the more enemies you could defeat. Not anymore. Now there are no more health and armor powerups laying out in the level. Now it’s all about spawn, die, spawn, die, spawn, die, and if you’re lucky sometimes you can one-shot kill some other people in the back before you die.

Yes, I’m very cycnical about modern shooters.

So yeah, I didn’t like Overwatch at first because it’s more of the same bad things that have crept into shooters for the last twenty years.

I was completely prepared to never play Overwatch again, but then they extended the beta another day, and I thought I should probably give it another try on Monday night, when I wasn’t in such a terrible mood. Everyone on the Internet was saying it was great, after all.

Well, I’m still not going to buy it, but my second opinion was better. The game became 100% better as soon as I turned off the character voices. I tried some other classes and some of them were fun. However I noticed that most of the fun involved things like turrets and grenades and basically all of the cheesy tactics that I hate in shooters. The rocket launcher class which I should have loved turned out to have a crippling flaw of having to reload, which of course leaves you 100% vulnerable during that time.

I did not find the game modes particularly innovative. It was your basic capture-and-hold and escort maps. I didn’t see any capture-the-flag, which in my opinion is still the best esports-style game mode around. It seems criminally negligant to leave it out of a game that’s supposed to be totally focused on esports. (Why would you NOT include a game mode that is so easy to watch for viewers??)

Of course I have to insert the obligatory comments about how pretty and smooth the game runs. But that’s not a stand-out feature in a game these days, especially a shooter.

I find the reactions to Overwatch very interesting so far. I’m utterly blown away by how many traditional MMORPG players are jumping into Overwatch. I can only assume it’s because they think that because Blizzard made it, or that it started out as Titan, there must be some RPG elements. Perhaps predictably, though, most of the responses from those people, while positive overall, are focused on how much they want to know about the stories of the characters and the world in Overwatch. Those kinds of things just don’t exist in team shooters, and it boggles my mind that people thought it might be otherwise. When I played Overwatch, it never even occurred to me to wonder or care anything about my “character.” Honestly character classes in shooters just get in the way. When you’re playing Overwatch there is little or no indication that you’re even playing a character. I mean, it’s first-person. You can’t even see yourself.

I am curious about all the comments about how “approachable” Overwatch is. I can only assume it’s the artistic aesthetic that makes it approachable, because it doesn’t look like a typical military shooter. From a gameplay perspective, however, it did not appear any easier to play than any other shooter. Old folks are still going to get owned by college kids who spend all day honing their muscle memory, and probably after Overwatch has been out a few weeks, it will be utterly pointless to try to catch up to the power curve. (There was an aimbot mode on the Soldier 76 class though. :) I saw nothing in the game to deal with that particular issue, which is the number one issue that plagues all shooters in my opinion. The idea that it has support classes is not going to change that, either. From what I saw, there is no doubt that the support classes are completely superfluous. A healer or two is not going to do anything to stop a team with a lot of aggressive players on it, and the good teams are almost guaranteed to be based around offensive classes.

Speaking of teams, let me talk about another trend I saw continuing in Overwatch. I’ve seen this in many other shooters, too. When I’m playing, I don’t care one whit about whether my team wins or loses. There is no incentive whatsoever to think strategically or help my team win when I’m playing with a bunch of strangers. The only thing that matters is my own individual performance, and I saw nothing in Overwatch to change that basic tennant of team shooters, which has been a problem (for me, at least) since the late 1990s.

I suppose it’s possible that if you’re on the winning team, you get more experience points or something, but I just can’t bring myself to care about experience points in a shooter. That’s not what shooters are supposed to be about. Shooters are about shooting, and working together with your teammates to score more points (or whatever) than the other team. At least, until COD came along and corrupted everything with their progression systems and unlocks.

That’s probably a different tangent though. But hey I’m sitting here at work with nothing to do, and now I have a Bluetooth keyboard hooked up to my phone, so I can just type and type and type all the live-long day. Editing is still a bit of a problem though.

To wrap up my thoughts on Overwatch, I would say that if you’re new to team shooters you could do a lot worse. It’s colorful and fast and exciting. However if you’re a team shooter veteran, you’re going to run into the same problems you’ve seen a million times before. I myself will not be buying it unless it goes on sale. There are plenty of cheaper or free-to-play options out there for getting a quick shooter fix.

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