Project Gorgon – The New Black?
About a year ago I installed Project Gorgon and played around in the starter cave. It was mildly interesting but of course it wasn’t finished, the graphics were terrible, and there are so many other things to play. So I put it away again, filing it in the back of my mind. Now suddenly everyone is talking about Project Gorgon. And by everyone I mean MassivelyOP which apparently has turned into the all-Gorgon-all-the-time site.
About a year ago I installed Project Gorgon and played around in the starter cave. It was mildly interesting but of course it wasn’t finished, the graphics were terrible, and there are so many other things to play. So I put it away again, filing it in the back of my mind.
Now suddenly everyone is talking about Project Gorgon. And by everyone I mean MassivelyOP which apparently has turned into the all-Gorgon-all-the-time site. :) Not that there’s anything wrong with that I guess-it’s not like Project Gorgon is a multi-billion-dollar corporation. It’s just a guy and his wife. At this stage in their development it doesn’t bother me to see them getting a media spotlight. And besides, it’s such a niche game that a thousand suns of media spotlight couldn’t possibly make it a mainstream hit.
Anyway I installed it again recently and played around in the starter cave, which is much better than it was last year. It’s still mildly interesting-maybe even somewhat interesting-but it’s still not finished and the graphics are still terrible. If we were living in 1999, the graphics would be awesome, but alas we aren’t.
Still, there’s something very appealing about the game. Maybe not the game itself but the idea of the game. The idea of throwing out any pretense of trying to make a polished audio-visual experience and focusing in on interesting RPG elements is a revolutionary idea. The idea of making a game for role-players is revolutionary, and I think that’s the main reason MassivelyOP is so enamored with it. (I get the impression that 90% of their staff are role-players.)
For myself, I thought it was awesome that I could charm a rat.
The game definitely has a lot of old-school nostalgia appeal to it. It feels a lot like playing Asheron’s Call back in the day. (AC is my nostalgic MMORPG, not EverQuest.) It doesn’t play anything like AC, but the sense of “I wonder what’s over there and I wonder what that is?” is definitely there. The world feels really vast, too, which is something that’s lacking in a lot of modern MMORPGs.
Besides, how can you not love these kinds of patch notes? “Bugs! There are some.” LOL.
Anyway I’m still keeping an eye on it and I hope it goes the distance.
Posted on Blaugust Day 15. Read all of my Blaugust posts here.