The Delicate Balance of Beta Testing
I think it’s safe to say this: I got an invitation for this weekend’s TESO beta test. I assume it’s okay to say that because they made a big public announcement that they were sending out the invitations. I had to accept a rather harsh-sounding NDA though so I don’t think I’ll be able to say much of anything else. Beta testing is a delicate balance. On the one hand, it’s super exciting to see a new shiney and possibly shape the course of its future (though to be honest, in my experience, beta reports are largely ignored unless it is a game-breaking bug), but on the other hand, you don’t want to play so much that you burn out before the game even launches.
I think it’s safe to say this: I got an invitation for this weekend’s TESO beta test. I assume it’s okay to say that because they made a big public announcement that they were sending out the invitations. I had to accept a rather harsh-sounding NDA though so I don’t think I’ll be able to say much of anything else.
Beta testing is a delicate balance. On the one hand, it’s super exciting to see a new shiney and possibly shape the course of its future (though to be honest, in my experience, beta reports are largely ignored unless it is a game-breaking bug), but on the other hand, you don’t want to play so much that you burn out before the game even launches. Not to mention all of your progress is going to get wiped anyway. So it’s like, “Yay, I’m in the beta!” Followed shortly by, “Crap, this could ruin the game for me.”