Rift Mage Maxed Out

Hrm. Over the weekend I started to realize that Rift is actually not as much fun as I thought. My mage is 60 and has a bunch of expert dungeon gear, so the only way left to advance that character is raiding with the guild, but the thought of setting up ventrillo and signing up for schedules and all that crap is not very appealing. Even the expert dungeons are kind of painful.

Hrm. Over the weekend I started to realize that Rift is actually not as much fun as I thought. My mage is 60 and has a bunch of expert dungeon gear, so the only way left to advance that character is raiding with the guild, but the thought of setting up ventrillo and signing up for schedules and all that crap is not very appealing. Even the expert dungeons are kind of painful. It takes so long to get into a dungeon queue as DPS that by the time it pops, I have no interest in playing anymore. I only got into two dungeons. One was Storm Breaker Protocol, and everyone left before the first boss because nobody likes that dungeon. The second was the Tower of something or another, which I’ve only done once before, and I was so irritated at having to navigate those stupid jump pads at the beginning that I just left. (They wouldn’t have had trouble getting another DPS.) While waiting for queues, the only meaningful thing to do is Zone Events, and those happen infrequently in the 60 zones. Other than that, all I can do is quest in the Dendrome, which provides no real rewards for my character. Most of the time, I get bored long before the queue pops and switch to another character.

So I spent most of my time leveling my dwarf warrior to level 53. I spent a little time playing my Bahmi tank, but tanking RotF is not very fun, and I didn’t feel like tackling Iron Tombs. I did a lot of Instant Adventures, but I don’t see why people like them more than questing. They get repetitive very quickly.

Looking for fediverse mentions...