A Game’s Most Important Features

All this hubbub over the Neverwinter cats and the 7-hour rollback has got me thinking something I’ve believed for a while. It seems to me that the most important thing that an MMO developer should focus on during their game development is … not the game at all. They need to focus on logging and tracking functionality. They need to focus on being able to “undo” any item in the system.

Low-Level Tanking

I’ve got MMO fever pretty bad right now - sorry IRL. :/ So I’m getting ready to start tanking RotF on my new Defiant warrior, and since I’m stuck at work for a while I thought I’d go lookup some up-to-date “low level tanking” guides first. Except there aren’t any. I found where someone asked for one on the forums, but the basic response from the tankerotti was, “Just do anything.

Mentored Healing Attempts

I queued for healing twice with my mage last night. I ticked the “Mentor” checkbox and a Random Normal dungeon, because I’m a chicken, and wanted to see if I remembered anything at all about Chloromancer. So first I got into Storm Breaker Protocol, one of the SL dungeons. First I hit as healer, then someone refused, then I hit as a DPS. When I arrived, the group had just gotten beyond the mech suits.

Drama Queen Tanks

So I tried to get in a random expert with my mage, something I try to do at least once a day. It was Archive of Flesh, and right away the support guy says it’s his first time. No problem, it’s the right thing to say that up front and actually pretty ballsy because most people don’t admit it. :) For a while, he did basically no DPS so he was actually trying to play a support role - normally not required unless the healer requests it, but no big deal to me.

Tanking Realm of the Fae

So I tanked Realm of the Fae on my level 16 Bahmi warrior for the first time, using a Reaver/Paladin/Tempest build. (Technically you can queue for it at 15, but I waited until 16 so I had an AoE attack.) I was pretty nervous beforehand - tanking is stressful for me, and I had not seen RotF in about a year, and who knows what they might have changed for Storm Legion.

Newbie Tanking Realm of the Fae (Normal)

I now present my newbie tanking guide for Realm of the Fae (Normal). I am roughly two years late in writing this guide, but it’s actually hard to find a guide like this that isn’t written by a theorycrafter who is used to max level tanking. You can queue for RotF at level 15, but it’s probably better to wait until level 16 so you can bring an AoE attack ability with you.

Healer Meltdown

I did one random expert 60 last night with my mage and got into Golem Foundry, which is one I know fairly well now (thanks to many previous PUG wipes). Everything went fine until the tank accidentally needed on a green dimension item before the last boss (the aptly-named Manslaughter) and for some reason the healer had a complete meltdown about it. None of us even noticed (including the tank) but the healer took it as a personal insult or something and we had to kick him because he stopped healing the tank.

Stranger Guildies

It was a light, ordinary evening in Rift. I did a blissfully un-dramatic random expert SL dungeon (Archive of Flesh) with a good tank/healer duo and ended up with a nice purple mage dagger at the end, which is probably the best I will ever see until or unless I start raiding. So I’m in this guild, right? But it’s one of those guilds that basically takes anyone, no-questions-asked, so it’s got thousands of random people in it, so I see a lot of fellow guildies out in the wild even though I don’t know any of them.

Rift Mage Maxed Out

Hrm. Over the weekend I started to realize that Rift is actually not as much fun as I thought. My mage is 60 and has a bunch of expert dungeon gear, so the only way left to advance that character is raiding with the guild, but the thought of setting up ventrillo and signing up for schedules and all that crap is not very appealing. Even the expert dungeons are kind of painful.

Newbie Tanking Iron Tombs (Normal)

Again, it is hard to mess up Iron Tombs on Normal. My Bahmi warrior uses a Reaver/Paladin build, with more points into damage abilities than armor/endurance abilities for better threat. I also now have a Cleric that I tank with, for which I use the standard tank preset. When you start, first determine if people need the quests. If they don’t, you can skip a lot of side stuff. The trash mobs are straightforward all throughout.

Newbie Guide to Dungeons

I am writing this newbie guide because there are a surprising number of people who go into the first couple of normal Rift dungeons without knowing these basics. Perhaps they have never played Rift before, or they have never played an MMO before, or they have never played in a group before. General Do remember that playing in a group requires different skills than soloing. Do avoid using tank pets because they interfere with the actual tank.

Rift Is Too Easy

Since there are a lot of new people flooding into Rift, there have been complaints on the forums from the usual suspects about how easy it is to level. I can confirm that yes, it’s really easy to get from 1 to 50, and it’s now easier than ever. It used to be harder, but even back when it was hard, it was still pretty easy for a veteran gamer to get to 50.

Newbies in the Lowbie Dungeons

I spent most of the holiday weekend queuing for lowbie dungeons with my new collection of lowbie Defiants. I’ve realized that I don’t like tanking with a warrior … dealing with the builder/finisher mechanic interferes with focusing on the tanking. Maybe I just need to forget about finishers. Anyway I generally prefer the cleric tank, where you don’t have to really do anything but spam the AoE attack. (I say that knowing full well that you almost never see cleric tanks in raids or expert dungeons.

Healers and Tanks are like Cats and Dogs

I got into a couple of particularly bad Rift dungeon groups all in one night, and they both basically came down to a fight between the tank and the healer. “You’re a terrible tank” vs. “you’re a terrible healer.” One group was in Realm of the Fae. The tank was a dwarf warrior who clearly didn’t have a tank soul setup, and played with a two-hander generating no threat whatsoever. He didn’t attempt to gather any mobs that got away from him either.

Dark Souls on the PC

I watched some very amusing “Let’s Play” videos of two of the GWJ guys playing Dark Souls, and decided that I finally needed to get this “killer” game. By killer I mean it has a reputation of being mercilessly difficult. So I got the “Prepare to Die” PC version from Steam. Okay. So yeah, it’s hard. But it’s not hard in the way you might think. It’s hard because the controls and camera management are impossibly obtuse for a PC game, at least initially.

Taurus Demon Down

I finally defeated the second boss in Dark Souls. I say “finally” because I spent quite a lot of time wandering around dying in the Undead Burg, leveling up with the meager amounts of souls I could accumulate from the skeletons there, and gathering bits and pieces of gear. I feel like I know the stretch of the map between the campfire and the boss like the back of my hand now.

Firefall Founder By Accident

I played a fair amount of Firefall over the weekend, which they are still saying is in Open Beta, driven mainly by boredom with everything else I’ve been playing. After you go to an Internet guide and read up on what it is you’re actually supposed to *do* in the game, it’s a bit more fun. Of course, that means the game itself is not providing any bread crumbs for the player, which one could argue is poor design.

The Walking Dead Game Bites

Ha ha! Wasn’t that hilarious? Anyway I’m currently bored to death with all existing MMOs, so I’ve turned to my Steam library to find a game that will hold my attention for more than a few hours. I tried Rogue Legacy, which the GWJ people raved about. I can see why they liked it, but it’s basically a side-scrolling platformer and I’ve never liked platformers. It would take me a long time to get the hang of the controls, and at least in the first hour of play, I didn’t see where there’s any reward for spending the time to learn the controls.

The Walking Dead Game Episode 3

Finished The Walking Dead (game) Episode 3. This one seemed considerably longer and to drag a bit more than the previous two. There were times when I just wanted it to move forward without having to go through the adventure-style puzzle solving. In those times I would say that the gameplay was getting in the way of the story. I’m thinking in particular of a time on the train toward the end of the episode, when you had to get a map, but someone was in the way and wouldn’t move, so you had to find a way to get him to move on his own, but I didn’t really realize that’s what I was supposed to be doing, and the way you had to do it was pretty convoluted and strange.

Finally Finishing up Assassin's Creed II

Over the weekend I decided to press on with the Assassin’s Creed series, since I rounded out my AC game collection in the last Steam sale, picking up Brotherhood, Revelations, and AC3. I played AC2 last year but for some reason I just stopped in the middle. I decided that I should finish it before I went on to the next game so I wouldn’t miss any of the cool story stuff.

Assassin's Creed II Finished

I finished Assassin’s Creed II last night. Man, the storytelling in this series is really good. It ended in a cliffhanger just like the first one did. And there was actually some light gameplay *during the closing credits*. How cool is that? Anyway I started in on Brotherhood right away, which is a noticably better-looking game. It also feels a bit more like Uncharted. That is, it feels more action-oriented, with less buttons to worry about pushing.

Assassin’s Creed Brotherhood Finished

Finished Brotherhood. Cool game - shorter than Assassin’s Creed II but I think more polished. (By the way, when I say I “finished” I mean I finished the story; I’m nowhere near 100% completion, because I’m not a completionist gamer. I think it was somewhere around 40% actually.) Another cliffhanger ending. Can’t really say anything without spoiling it, but I was a little bit suspicious of that person anyway. Started Revelations.

Tomb Raider, the 2013 reboot

I was getting a bit tired of Assassin’s Creed Revelations, so I took a short break and finally played Tomb Raider, which I had gotten in a Steam sale. There’s no doubt it’s one of the best games of 2013. For the record, I’ve never been a fan of the Tomb Raider games. Originally, they were largely nothing more than jumping puzzles, but honestly I haven’t played any of the hundreds of TR games since the original few, so I’m not sure what they’ve evolved into.

AC Revelations Finished

Finished the main story in Assassin’s Creed Revelations the other day. Other than the horribly inaccurate face models of Ezio and Desmond which made them look like scarred zombies, I thought it was pretty good, as all Assassin’s Creed games are. The endings always give me a chill, when they bring together the past, present, and future. Well — the past, the past, the past, and the present would be more accurate I guess.

Assassin's Creed III

I started Assassin’s Creed III unsure of what to expect. I had a general feeling that AC3 had not been well-received, but other than that I knew little about it, except that it was a departure from the previous versions. First thing’s first: The game’s new engine looks beautiful. I mean, drop-dead gorgeous. I’ve always thought Assassin’s Creed was one of the most realistic-looking games out there, even back to the first version, but this new version raises the bar higher than ever.