Weekend Versus Weeknight Characters

It just occurred to me that I am a completely different MMO gamer on weekends when compared to weekdays (weeknights, actually). For me, weekends are about exploration and discovery and lore, but on most weeknights, I just want to “grind” and avoid a lot of mental engagement. This WildStar launch weekend has given me a great example of the distinction. On Saturday and Sunday I spent a fair amount of time reading lore and quest text (or trying to, with that microscopic, reader-unfriendly font) and looking around at things.

Leveling Jealousy

This post from Keen asked a question which I desperately clutched upon as a topic for a post. When a new MMO launches do you ever feel pressed to keep playing to stay at or ahead of the curve? Maybe you have friends playing who all seem to have more time than you do — does that bother you? I know it shouldn’t bother me and I’d be a much happier person if it didn’t, but unfortunately it does bother me to see other people in my circle of friends leveling faster than I am.

WildStar – Adventure Difficulty

I thought I would expand a little bit on my experience with the difficulty of group content in WildStar. But first, I don’t agree with Herding Cats that the overland quests are difficult enough to encourage grouping. They don’t seem inordinately challenging to me, at least through level 16. (Though I suppose it depends on which other MMO you compare them to.) They are not a cakewalk, mind you, and you will die if you slip up or get overwhelmed (or stumble into one of those stupid red-outlined mini-bosses), but if you pay attention to your surroundings and go through the mobs methodically there isn’t much to worry about.

WildStar – Monday Screenshots

Just some amusing WildStar screenshots. Flying cows! Err wolves. Err ... whatever alien animals those are. I made the college football team! Got a toxic wasteland in your ear canal! (Styx reference? Kilroy Was Here? Get it?) Wait, I wanted fries with that Quarter Pounder.

WildStar – More Chore Than Game?

Over the weekend I had a depressing realization: Playing WildStar is already becoming a chore. How can this be? I said before that questing is not inordinately challenging in WildStar, but I don’t know if I made it clear that the difficulty is higher than average. (Solo questing that is.) It takes some time and patience to thread your way through the packs of mobs out in the world without pulling too many.

WildStar – Addons I Use

I’ve seen some others reporting the WildStar addons they are using, so here are mine.Overall I feel like WildStar addons are going to allow people to do “too much.” I mean, there’s an addon to automate the Simon games. Really Carbine? You put that in your API? I would not be surprised if we see aimbots very soon. But in the meantime:Active: AMP Finder. Pretty much mandatory if you want to locate AMPs within a reasonable time frame.

WildStar – Those Attunements Again

For some reason, the topic of WildStar raid attunements seems to be nearly as volatile as sexism in gaming, but hey, it’s something to write about, so here it is. To summarize the story so far: Some elitist jerk guild made an infographic showing the 12 hardcore steps you need to complete before you can raid in WildStar, and various bloggers have commented on it, with viewpoints ranging anywhere from “That’s insane!

Friday Blues

Today I’ve got the blues. It’s been a generally lousy week. I was going to skip posting today because I didn’t have anything queued up and in the broad spectrum of life, who really gives a crap whether one blog out of a billion misses a post. Instead I’m going to attempt to rid myself of this funk by writing a little bit, because it’s Friday morning and my workplace is dead as a doornail on Fridays so I have eight full hours to kill.

WildStar – Dungeons Are Too Hard… For PUGs

Quick status report: My mood improved a lot over the weekend, and I had a mostly-enjoyable time playing WildStar. As of this writing I have a 25 Esper, 15 Spellslinger, 15 Warrior, and 15 Engineer. I spent a fair amount of time leveling up three alts so I could experience adventures/dungeons with some other classes. (Getting from level 10 to 15 is pretty brutal the third and forth time.) So dungeons.

WildStar – PUG Attunements!

Yesterday I said that WildStar’s dungeons are too hard for PUGs, so today I’m going to solve that problem. Okay, I don’t really know how to solve it. But I have an idea: PUG Attunements! Or as I like to call it, “Stuff you have to do before you can queue in the dungeon finder.” In order for a PUG to even have a chance at success, you need each member of the group to know how to dodge and interrupt.

Mid-June MMO Status Report

Not much to talk about, so here’s a non-WildStar MMO status report! ArcheAge. I’ve only logged in to pay the taxes on my measely 8×8 farm, and occasionally grow aspen trees. I don’t expect to play this any more until after it launches. The Secret World. I have logged in every few days to grind through a mission or two in the City of the Sun God zone. I’m attempting to collect AP and SP so I can fill out my skills better, which will better prepare me to go back to the Besieged Farmlands and continue the main story quest, which will then eventually allow me to get to Tokyo perhaps sometime in 2018.

WoW – Yeah, You Read That Right

There’s WildStar to play, right? So of course I spent a big chunk of time over the weekend playing … wait for it … World of Warcraft. I have about ten days left on a subscription so I figured why not use it. I leveled my Hunter from level 72 to 75 with plain old PvE questing. It now seems quite plausible to level up to 90 before WoD comes out.

Summer!

Since I’m the boss of my own blog, I’m going to declare myself on summer vacation and blog less for a little while. For one thing, I’m playing a bit less than before, and what I’m playing is mostly thoughtless grinding, so I don’t have a whole lot to report. Secondly, I decided I’m going to do Camp NaNoWriMo for July, so very soon I’m going to need to concentrate more on writing fiction than writing blog posts.

June Writing Update

It’s been a while since my last writing update, so I will now write one. Ha-ha. Get it? Write a writing update? So funny I am. Let’s see. Where was I? Hold on a moment while I read my last post from March. Oh yes, I was writing 50-100 word summaries of each scene that would be in Sovereignty. That did happen, sort of, but I never actually finished an outline that I felt comfortable with.

Ditching WildStar for WoW

I cancelled my WildStar subscription*. It’s not that I don’t like it, it’s just that I don’t feel like playing it any more. My Esper has remained largely static between levels 20 and 30, with no noticeable improvements in abilities, so I fully anticipate it will just be a repetitive chore to get from 30 to 50, at which time I would enter the cesspool of toxic behavior that I keep hearing about.

WoW – 85 of 90 – Death March Continues

Status of my WoW death march to 90: My Hunter is at level 85. I finished the Deepholm zone which was quite enjoyable; it was colorful and weird and gigantic (although strangely devoid of pets to tame). I had just started the Twilight Highlands, which the “Altoholic” addon told me was where I should go next, when I hit 85. It’s not as colorful but I love the way the dwarves go on those little raids to retake their little villages.

WoW – 86 of 90 – Jade Forest

I’ve been experiencing a lot of drama at work lately, so vegging out with WoW has been pretty awesome. By the time I get home I’m not in any mood for challenging gameplay. I tried the Death Knight for the first time and couldn’t be bothered to figure out how to use all those weird rune resources or whatever. So on we go toward level 90 with the Hunter! I was going to spend a little more time in the Twilight Highlands to see what happened with the dwarves, but then I noticed that my experience bar barely moved after I turned in a few quests post-85.

GW2 – Gates of Magoo Can Bite Me

Note: The following ragey invective was written after dying a number of times during the GW2 Living Story 2 instance Fallen Hopes which I had hoped would be a fun way to kill some time while waiting to go to a doctor’s appointment. It was not. However, I have since completed it and moved on with my life. There is not much room to maneuver in here, and Marjory and Kasmeer are NO HELP AT ALL.

WoW – 87 of 90 – Jade Forest Continued

Since I’m now pretty sure I’m going to hit 90 well before Draenor comes out (I’m guessing it will be late Fall at the earliest, but I hear mutterings that it may not even make it out by December), I no longer feel the need to rush to maximize my leveling. So I’ve stuck around in the Jade Forest doing “low” level (85) quests so I can complete the whole zone, rather than rushing ahead to the higher level zones.

RE: The Leftovers

I feel like there should be some sort of law against television shows (or the books they are based on, I guess) that only raise questions without giving any answers in the first four episodes of the series. I can handle two episodes of story without context. I could even go to three episodes without any context. But four? Nope. That’s too much. I should have a basic understanding of where The Leftovers is going by now.

Assassin’s Creed 3 Story Finished

Taking a small break from MMORPGs for a bit and getting back to Steam. I went back to Assassin’s Creed 3 because I wanted to finish the main story before I considered getting any of the newer installments in Steam sales. (I don’t yet have Black Flag and I see now there is a new one coming out soon.) I resumed the AC3 story about halfway through and powered through to the end, largely ignoring all of the side missions and sandboxy elements.

WoW – 88 of 90 – Valley of the Four Winds

July was a rough month for me, professionally speaking. To make a long story short, I’m unemployed now. Consequently I’m forcing myself not to spend any money on games, so I cancelled my WoW subscription and I’m sticking to bought-but-unplayed Steam games. But before I did that, I made it to level 88. Ding! Valley of the Four Winds was kind of a weird place. Lots of giant mutant vegetables and Monty Python-esque cute, furry, dangerous creatures.

July Camp NaNo Results

I suppose I should finally reveal the results of my July Camp NaNoWriMo experiment: Total failure. I was doing all right until things at work took a turn for the stressful, and then it became impossible to write in the evenings. I’m sure you can imagine that it’s hard to be creative when you’re totally drained. I tried to set myself up for success anyway, by changing my target word count from 50,000 to 15,000.

Warlords of Draenor Launches Nov 13, 2014

I don’t really have anything to say about it, though. I just wanted my cleverly-crafted post title to draw you into my blog lair. Ha-ha! I social-engineered you! (I’ve been reading about copywriting and headlines today. Sorry.) I will say, though, that I’m a little surprised Warlords of Draenor is shipping so early. I figured it wouldn’t be out until December. I haven’t heard anything but “it’s not ready” from beta testers.

Congrats Blauggers!

I just wanted to drop in and say congratulations to everyone participating in Blaugust: Belghast’s challenge to post every day during August. Clearly, I’m not participating, because I’m being a lazy bum this summer. Would that Blaugust had occurred in Blarch or Blay or Blune. Even if I hadn’t taken a vacation, my daily schedule has been turned upside-down so much that I’m struggling to find the right way to write anymore.